Owen Burgess


ME!
 About me
I am an Algonquin College Game Development Graduate with 3 years of experience with C++, Unreal Engine, and the game industry. As well, I have 2 years of experience with using different project management softwares such as Trello and Jira, and have experience being a team lead on several different projects. This includes setting up meetings, assigning tasks to team members, and easily resolving any conflicts as they come up.                                      
Owen Burgess
1651 Tupello Way
Orleans, Ottawa ON
P: (613) 890 9698
Owen.Burgess2000@gmail.com

Education


Game Development  

Jan 2022 - April 2024
Advanced Diploma

Beginning in the winter term, I completed a 3 year program where we were taught how to:
 - Contribute as an individual team member and a member of a game development team to the effective completion of a game development product.
- Apply conceptual game design elements to support the ongoing iteration, creation, programming, and design of games.
- Utilize Game Engine functionality at an advanced level to support real-time games and simulations.
- Concieve, prototype, develop, test, and evaluate procedures for the creation, design, programming, production and testing of games in a group environment.
- Develop strategies for ongoing personal and professional development to enhance work performance in the game industry.    

Skill Set


C++ 
Unreal Engine 
Project Management
Documentation
Unity/Unity C#
Photoshop
Illustrator

Work Experience


Whimsical Wizardry

September 2023
- April 2024
Project Lead Gameplay Programmer  

Final project for the Game Development program at Algonquin College. Students were recquired to form "Studios" of 10-15 people, and were expected to produce a functioning game based on all of the concepts and course material previously taught. Students were given around 8 months to plan, prepare, and produce a fairly complex game that would be shown off at Ontario's LevelUp Expo in Toronto. For this project I was responsible for:              

  • Organizing team meetings
  • Distributing tasks effectively via Jira
  • Making sure that all work was done to the standards that we had outlined for ourselves at the beginning of the project
  • Creating multiple different spells such as Mage Hand, Rockslide, and Floppy Wand
  • Creating the King of the Hill Gamemode
  • Creating the item spawners that were used throughout all of the maps
  • Assisting other programmers with debugging, planning, and iterating different systems and features

Seedpocalypse 

Jan 2024
Project LeadWriterDialogue Programmer

Game Jam submission for Jame Gam 34. The Jams prompts were "You are the final boss" and it had a special item requirement which was a Swan. Every participant was given a week and a day to work on their submissions. On this project I was responsible for:         

  • Creation of the dialogue system
  • Writing for the entire game
  • Making sure that team members knew what was expected of them and were able to complete tasks given to them within the necessary timeframe

Contact


If you would like to get a hold of me for whatever reason, feel free to use the below messaging section to easily get in touch!